Archive for April, 2012

Twelve

Twelve months in a year. Twelve days of Christmas. Twelve swords of power. Twelve signs of the zodiac. Twelve labors of Hercules. Twelve angry men. Twelve is a magical number.  I was 12 when I first entered the hobby that I’m still writing about nearly 30 years later.  Looking at the topics that occupy my […]

AREA 37: Creomesh’s Chambers

AREA 37: CREOMESH’S CHAMBERS As with his workroom in Building D, this area was preserved intact over the centuries, and has not been renovated or disturbed by the brothers in any way. In fact, under the stone of the walls to this room are solid lead sheets,  folded and soldered, effectively making the room a […]

Minor Artifact: The Giant’s Skull

Ancient tales tell of a powerful storm giant sorcerer who rebelled against his fellows and was imprisoned in an inescapable jail deep beneath the sea.  The skull of this giant–made, rumors say, of solid gold and full of mystical energy–is said to grant the possessor power over the elements and the ability to rain holy […]

And My ACKs!

Late update today, and nothing really to say, because this just came in the mail.

Kamer Forest: The Himrak

Seeing as how their core religious beliefs portray their creation as accidental at best, or a horrible mistake at worst, it’s understandable that the orcs of Karathis are creatures of rage and chaos.  This chaotic nature is evident in the disparate appearance and demeanor of the tribes of the West Wood, particularly the three tribes […]

Perfect Edition

I started playing D&D in 1983, later to the hobby than some, but certainly early enough that I can refer to things as “back in the day.”  We started with the Moldvay basic rules (Red Box!), but quickly moved to Advanced Dungeons & Dragons because, well, we wanted to be Advanced. First Edition was the […]

Age Categories – the rough notes transcribed

This is what the Age Categories modifier chart looks like in my copy of the 1st Edition Dungeon Master’s Guide: It’s fairly concise and conveys everything needed for aging your character in the game.  However, I’ve stumbled across what I believe to be a copy of Mr. Gygax’s original notes for the Middle Aged section, which seem […]

Runeswords – Third and Final Time

Looking at the second method of listing the abilities of the Runeswords, I thought of a simple “Affinity Score” method that kept the relationship between the magic sword and the chosen wielder as necessary and ongoing.  With the first method, the sword could become something that filled a slot in the golf bag of magic […]

Magic Items: Runeswords Take Two

In my previous post, I looked at Flamesinger and the initial take on Runeswords, which had powers of the blade manifest themselves based on a the wielder’s level.  This post is about the Shadow Blade, and uses a simple Affinity mechanic to determine the abilities of the weapon. Part of the initial thoughts behind the […]

Magic Items: Runeswords in Three Methods

When I first created these Runeswords, they were ancient artifacts of a decadent empire, forged as weapons of power to destroy an enemy nation.  The thinking behind the Runeswords was that they were items of power that drew more energy from the wielder.  Give the sword to a common farmer and it would be dangerous; give the […]