GenCon 2013: Gaming Math Formula

GenCon is now more than a month behind us, but I do get to relive those fond memories as my Visa bills start to arrive.  It looks to be an expensive week – three major kickstarters that I had been backing ended (one of them climbing to over $500K) and some future house and car repairs looming – so I’m going to start preparing for GenCon 2013 early.  Save my pennies.  Also, remember the GenCon magical math formulas

There are two main GenCon math theories that arise when we’re in the game buying frenzy.  The first, that I developed:

When buying games, only spend the cash you have on hand, don’t use your credit card in the dealer’s hall.  BUT – to have more money to spend, use your credit card to pay for dinner and drinks and get everyone to pay their share to you in cash!  Bam, see how much more cash you have to spend now?  That’s money magic!

Of course it’s a terrible idea, and I even knew that at the time.  But it’s just so easy to defer that $600 bar tab from the first night and spend an extra $400 on boardgame expansions.  Rob’s theory of gaming economics goes like this:

I wanted to buy all of these games, and that would cost me about $1400 at home.  At GenCon, there were a bunch on sale, and I ended up getting the whole list for $900.  Bam, I just made $500.  I’m better off than when I arrived!

We don’t think about the fact that you have to spend $900 to “save” $500, that’s just foolish.  Don’t stop the spending train!

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